"¨Microservices"" describes a software design pattern in which an application is a collection of loosely coupled services. These services are fine-grained, and can be individually maintained and scaled. The microservices architecture is ideal for the public cloud, with its focus on elastic scaling with on-demand resources. In this course, you will learn how to build Java … [Read more...] about Building Scalable Java Microservices with Spring Boot and Spring Cloud
Design and Product
Gamification
Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional information on the concepts described in the course, you can purchase Professor … [Read more...] about Gamification
Introduction to Imagemaking
This course for serious makers, and for students new to imagemaking. Imagemaking is a fluid and exciting area of graphic design that comes out of practice and process: experimenting fearlessly, showing and sharing ideas, and giving and receiving knowledgeable and constructive input. For the sake of this online platform, we have applied some structure to our investigations, … [Read more...] about Introduction to Imagemaking
Intro to AR/VR/MR/XR: Technologies, Applications & Issues
This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device … [Read more...] about Intro to AR/VR/MR/XR: Technologies, Applications & Issues
Linux System Programming and Introduction to Buildroot
This course provides an overview of System Programming for the Linux operating system, or software which is interfacing directly with the Linux Kernel and C library. The basic components of a Linux Embedded System, including kernel and root filesystem details are discussed. The Buildroot build system is introduced, which students use to build their own custom Embedded Linux … [Read more...] about Linux System Programming and Introduction to Buildroot