By Nivedita Balu and Akanksha Rana
(Reuters) – Wall Street analysts welcomed Netflix’s planned plunge into mobile gaming on Wednesday, calling it a sensible move to keep users’ eyes on screens while worrying it would take significant time and investment to pay off.
Announcing the move with this week’s quarterly results, the video streaming pioneer offered little detail about the investment its plans would require, but product boss Greg Peters said it would be a “multi-year” effort that would start “relatively small”.
Analysts said that to be successful the move, which aims to tap new users and prop up interest among its existing audience, would need multi-million-dollar spending at a time when it is already pouring billions into original films and TV serials.
“Making games for free will drive users, but it is not sustainable long term as a business model,” he added.
The gaming plans come as Netflix faces slowing growth in new subscribers after a record surge at the height of the COVID-19 pandemic last year. It disappointed markets on Tuesday with an anemic set of subscriber forecasts.
The company gave no timeline on the launch of its first games, saying only they would be available to subscribers at no extra charge.
“A foray into the world of gaming might simply sound like a nice idea, but its an important next step in Netflixs efforts to keep our eyes on its screens,” said Hargreaves Lansdown analyst Sophie Lund-Yates.
“Netflixs engine drivers need some grease.”
“If Netflix wants to be directly competitive with Apple Arcade, this investment should be the template for them to follow/minimum,” McKeon-White said.
Netflix spent almost $12 billion dollars on content last year and plans to up that to $17 billion in 2021 as it strives to fend off competition from Disney, HBO and others.
It has hired former Facebook executive Mike Verdu a veteran of videogame pioneer Atari and FIFA and Battlefield publisher Electronic Arts as its head of gaming.
The global gaming market was worth an estimated $72 billion in sales last year, although much of that goes to blockbuster franchises like Call of Duty or social gaming platforms Minecraft, Fortnite and Roblox.
“I don’t see games becoming the next revenue stream to turbo-charge Netflix’s growth,” said Investing.com senior analyst Jesse Cohen. “It will need to explore other potential sources such as live sports broadcasting and advertising.”
(Reporting by Nivedita Balu and Akanksha Rana in Bengaluru, additional reporting by Tanvi Mehta; Editing by Anshuman Daga and Patrick Graham)