
Creator: EDUCBA
Category: Software > Computer Software > Educational Software
Topic: Computer Science, Design and Product
Tag: design, dynamic, engine, interactive, material
Availability: In stock
Price: USD 49.00
This course offers a structured, hands-on journey through the core and advanced features of material creation and control in Unreal Engine. Starting from foundational concepts such as applying base colors and texture maps, learners will progress to constructing modular material systems using masks, emissive properties, and vector operations. The course emphasizes how to apply material principles, modify visual elements through parameters and instances, and implement dynamic material effects using Blueprints.
By combining visual design and real-time control, learners will be able to create interactive, performance-efficient materials tailored for games and simulations. Divided into three progressive modules, the course introduces basic material building, intermediate design techniques such as color experimentation and instancing, and advanced Blueprint-driven dynamic materials. Upon completion, learners will be able to: Create visually diverse and organized materials using Unreal Engine’s node-based Material Editor Integrate vector logic and masking for layered material effects Configure instanced materials and control parameters in runtime through Blueprints Apply dynamic changes to material properties like color, opacity, and emissiveness during gameplay This course is ideal for developers and technical artists looking to develop, customize, and control materials in Unreal Engine for interactive applications.