![](https://datafloq.com/wp-content/uploads/2023/06/ar-for-web-using-javascript-img-750x420.png)
Creator: Meta
Category: Software > Computer Software > Educational Software
Topic: Information Technology, Networking
Tag: application, AR, development, Javascript, web
Availability: In stock
Price: USD 49.00
This course prepares you for a career using AR in the education sector. You will learn how web AR is used in learning, and you'll have lots of hands-on practice using PlayCanvas, graphic editing tools, and JavaScript to create learning experiences. By the end of this course, you will be able to: – List the capabilities and limitations of Web AR. – Explain what HTML5 and WebGL are and how they are used in Web AR. – Describe how JavaScript is used in AR development. – Use JavaScript in PlayCanvas to trigger interactions in a Web AR application. – Use scripting best practices and optimization while creating content in Web AR. – Identify Agile and Scrum best practices for Web AR development.
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– Identify UI design principles related to Web AR. – Use Blender to do basic modifications to 3D objects. – Use Blender to set up textures and materials, and add them to objects, including changing colors. – Integrate and animate 3D content in PlayCanvas. – Use PlayCanvas to create a Web AR application. To be successful in this course, experience with object oriented programming and basic web development is needed. JavaScript is a plus but not required. We recommend completing the previous courses in the program so you can build on the knowledge and skills from those courses here.